a) The name of my chosen virtual world is YoVille.
b) The name of my avatar is JayDawg.
c) JayDawg is a rebel against mindless authority. He thinks great rewards are only found by those have a taste for extreme risk. His biggest fault is his passion for excitement makes him live life on the edge. He believes that the only thing worst than death is being afraid to live.
His talents include having a subtle bark but a very mean bite if confronted, being a fearless daredevil, and he can be very charming when he needs to be. He values real friends over superficial scenesters. He distrusts most conventional types and therefore has only a tight knit social network of other likeminded individuals.
He was born on a mountain, raised in a cave, boose, bikes, and being a bad boy is all he craves.
The event I attended was a group of 30 somethings. I walked around chatting to various people. I was accepted in the group. I had alot of people interested in taking about who and what I was about. I asked one of the party goers what what kind of things people did in the party and he said mainly just chat and get to know about people. Most of the interactions with people seemed pretty silly and light, this is after all, a game environment. Mostly a bunch of singles talk, some of it a little naughty. Not too impressed to be honest. Maybe if I had a better computer my cyber interactions would be more in depth than the easy going crowd found in YoVille.
DESIGN QUESTIONS:
Q1: Identify 3 components in the interface or world provide you with TEXT-based information. How are they designed and how do you interact with them?
A: The characters quote bubbles, hovering the cursor over the icons, and the event listings.
Q2: Identify 3 components in the interface or world provide you with NON-TEXT-based information. How are they designed and how do you interact with them?
A: The icons, the status bar, and the YoCash indicators.
Q3: Give 3 examples of how color, shape, contrast, position, motion, or sound function in the world or interface design? The colors used in YoVille set the mood of the spaces you are in. The placement of furniture can make the rooms easy to move around or seem cluttered depending on their position. Some of the parties have music and really add a festive feel to the event.
Q4: How are various tasks and goals communicated to you at the start? How does this evolve as you gain more experience? Name a few ways that you are encouraged to complete tasks and attain goals.
A: The game displays pop-ups that contain various tasks needed to complete. If you complete the task you are rewarded with things like furniture or YoCoins.
Q5: Which features of your selected world contribute to an immersive feeling (like you are really there) (reading: HOH-Immersion) and which features break it?
A: The live chat feature is probably the most immersive part of the game. The cartoony graphics are what break the immersion.
Q6: Attempt to socialize with other avatars. Describe the basics of what you did and the results. What were the limitations you experienced?
A: I was commenting on what a great party it was during one of the events I checked out. The feedback people gave me in return seemed like they approved of my presence in this social scene. The limitation was that it was all light conversation. There didn't seem like much room for an intellectual conversation.
Q7: What is the basis of the economy of your selected world? Give some concrete examples of ways your avatar participates in that economy.
A: The monetary units used are YoCoins and YoCash. You can earn YoCoins slowly by going to a job within the game or performing a variety of goofy tasks. You can also quickly obtain YoCash by buying products from participating businesses or just by flat out buying it with your real money or credit.
Q8: Identify your favorite in-world activity and why it was your favorite.
A:I liked exploring all of the interesting spaces in the game. The user made spaces were cool because of how personalized and random they could be.
Q9: How do in-world objects tell you how to operate them and/or aid in that operation?
A: A message pops up with instructions on how to perform certain operations.
Q10: Identify 1 aspect of your selected world that relates directly to the HOH-Agency Chapter and explain how.
A: I would have to say shopping. When you get to buy the the furniture you like and want for your apartment, its that kind of control over one circumstances really give one a sense of agency.